Can Excel track changes? Yes, and it’s easy to do. The process is similar to Track Changes in Word, except Excel highlights the altered cells as opposed to the altered words and sentences.
Two notes before we begin:
Track Changes does not work in spreadsheets that contain tables. To use Track Changes on these workbooks, select the table, click the Design tab, then click Convert to Range.
To solicit edits from others, be sure to post the workbook in a shared location.
First, you may have to add the Track Changes buttons to your Ribbon menu, because some versions do not show this feature on the default Ribbon.
1. Right-click anywhere on the Ribbon menu and choose Customize the Ribbon.
2. On the Customize the Ribbon dialog screen, from the Choose commands from: drop-down menu, select All Commands.
3. The adjacent Customize the Ribbon: drop-down menu should be set to Main Tabs by default, meaning it’ll show the main tabs in the scrolling list below. In the list, click the + sign next to Review, then click the New Group button underneath the list to add a new group to the Review section.
4. Right-click the New Group line to rename it and (if you wish) add an icon. In this case, we’re renaming it Track Changes. (Excel will add the term “(Custom)” after the name, only in this list.) You can also click and drag the New Group line (or whatever its new name is) to another position in the Review list.
5. Finally, with the Track Changes group selected, we’ll choose two commands from the command list on the left: Highlight Changes and Accept/Reject Changes. Click the Add button to move each command to the group.
Now every change made to this spreadsheet is tracked and marked with a blue border and a tiny blue triangle (upper left corner), which appears in the edited cells. If you have multiple reviewers, they are each assigned a different color.
Move your cursor over an edited cell to see a popup summary of the tracked changes plus the author, date, and time of change. Note; however, that only the most recent/last change made displays in the summary.
JD Sartain / IDG Worldwide
Popup Summary Notes Show Recent Changes
Once the spreadsheet has circulated through all of the potential editors, it’s time to accept or reject the proposed changes.
1. Click Review at the top of the Ribbon menu and click the Accept/Reject Changes button.
2. Excel asks to Save the Workbook. Click OK.
3. Excel highlights the first cell that was edited on the spreadsheet and simultaneously displays the Select Changes to Accept or Reject dialog box.
4. All current changes are listed. Select the edited version you prefer (or choose the original version) from the list and click the Accept button. If none of the listed versions work, click the Reject button, and the cursor moves to the next edited cell.
5. If the change is universal (as in this case, because all the ampersands were changed to the word “and”), click the Accept All button. All the selected edits are accepted at once.
To turn off Track Changes, return to the Review group and go to the Track Changes group. Click the Highlight Changes button and uncheck the box that says: Track changes while editing ….
JD Sartain / IDG Worldwide
Select Changes, then Accept or Reject those Changes
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Three girls are kidnapped by a man with a diagnosed 23 distinct personalities. They must try to escape before the apparent emergence of a frightful new 24th.
Director:
M. Night Shyamalan
Stars:
James McAvoy,
Anya Taylor-Joy,
Haley Lu Richardson
On the run in the year of 1987, Bumblebee finds refuge in a junkyard in a small Californian beach town. Charlie, on the cusp of turning 18 and trying to find her place in the world, discovers Bumblebee, battle-scarred and broken.
Director:
Travis Knight
Stars:
Hailee Steinfeld,
Jorge Lendeborg Jr.,
John Cena
The Avengers and their allies must be willing to sacrifice all in an attempt to defeat the powerful Thanos before his blitz of devastation and ruin puts an end to the universe.
Directors:
Anthony Russo,
Joe Russo
Stars:
Robert Downey Jr.,
Chris Hemsworth,
Mark Ruffalo
T’Challa, heir to the hidden but advanced kingdom of Wakanda, must step forward to lead his people into a new future and must confront a challenger from his country’s past.
Director:
Ryan Coogler
Stars:
Chadwick Boseman,
Michael B. Jordan,
Lupita Nyong’o
Foul-mouthed mutant mercenary Wade Wilson (AKA. Deadpool), brings together a team of fellow mutant rogues to protect a young boy with supernatural abilities from the brutal, time-traveling cyborg, Cable.
Director:
David Leitch
Stars:
Ryan Reynolds,
Josh Brolin,
Morena Baccarin
After pursuing Kevin Wendell Crumb and the multiple identities that reside within. David Dunn finds himself locked in a mental hospital alongside his archenemy, Elijah Price and must contend with a psychiatrist who is out to prove the trio do not actually possess superhuman abilities Written by vsuperkuns
Although Disney owns the rights to Unbreakable (2000), director M. Night Shyamalan retained the rights to any potential sequels, so that the studio could not make one without his involvement. Such was his desire for creative control that he co-financed Glass (2019) by mortgaging his house. See more »
Goofs
When the guard, Pierce, comes into the office and sees the leftover sandwich and banana he is alerted to something being wrong. However, later when Dr. Staple comes into the office – the food is gone from the desk. It is unlikely that Elijah took the time to clean up whilst reprogramming the computer system. See more »
Far Cry: New Dawn is something of a paradox. On the one hand it’s exactly what the series needed, a significant mechanical shakeup that’s breathed life into ideas that grew stale two or three entries back. There’s complexity, here. Friction, you might say. Much of what you’re doing is the same as it was in Far Cry 5, which itself isn’t all that far removed from Far Cry 4 or even 3. But New Dawn remixes features or adds layers on top that force the player to engage with the world more—and it mostly works.
But for all its mechanical strengths, New Dawn is further evidence of a series adrift. Ubisoft just can’t seem to decide whether Far Cry is over-the-top silly or deadly serious, and New Dawn falls into the same awkward no-man’s-land as its predecessor.
Apple of Eden
I’ll restate it again, just for posterity: Discussing New Dawn means spoiling the end of Far Cry 5. That’s just how it is. I’m honestly not sure why I bother with the warning because Ubisoft’s already spoiled the ending of Far Cry 5 in every bit of New Dawn marketing, but if you want that to stay a surprise? Stop reading.
IDG / Hayden Dingman
For those sticking around, I assume you either saw (or read about) the ending of Far Cry 5 or, more likely, don’t care. If you’re in the latter group, it’s just about the most absurd—and unearned—ending I’ve seen in recent years. After killing cultists and preppers for 20 or 30 hours you’re treated to a scene where nuclear bombs fall on Montana, proving the cultists and preppers right. Far Cry 5 ends with you and cult leader Joseph Seed alone in the bunker where you started the game, waiting out the apocalypse.
Far Cry: New Dawn is a direct sequel, albeit with a new protagonist. Set 17 years after the bombs fell, Montana’s returned to some semblance of post-apocalyptic normalcy, meaning people are back above ground and building towns.
Oh, and wouldn’t you know it, there are people who want to ruin it. They’re the Highwaymen, a group that as far as I can tell loves motocross helmets, the color pink, and club music. At the top are two of the most generic villains you can imagine, sisters Mickey and Lou, who don’t do much of anything except talk about how “The only currency in this world is power” and so forth. One day Far Cry will feature a big bad that’s not just a thinly disguised take on Far Cry 3’s Vaas, but New Dawn isn’t the one to break from tradition.
IDG / Hayden Dingman
Anyway, somehow these two YouTube libertarians have enlisted an entire nationwide network of dirt bike enthusiasts—seriously, the Highwaymen control territory from San Francisco all the way down to Florida. And yet they’ve come to Montana, to terrorize the 30-odd people left living there in some ramshackle little town called Prosperity. Then you come to Montana as well, apparently to help liberate these 30-odd people from the Highwaymen.
Listen, I’m no four-star general. I have not trained in the finest military academies, nor have I helped rebuild our country after nuclear missiles wiped out the majority of the populace. That said, I struggle to understand the tactical importance of Hope County, Montana, a place that in Far Cry 5 was known for bull testicles, wheat farms, and maybe small game hunting.
You know what though? If that were the entire story, it’d be fine. Not great, mind you, but it’s a decent enough setup for Far-Cry-in-the-post-apocalypse. Resource scrounging, outposts, all of that makes sense. Ignore the story and go about your business, right?
Far Cry: New Dawn isn’t content with a nothing-story though, and that’s where it goes wrong. You thought the ending of Far Cry 5 was wild? Just wait until you get into the meat of New Dawn’s story, which revisits Joseph Seed and the New Eden cult in ways that defy explanation. And in ways that, frankly, I don’t know how to feel about. Like Far Cry 5, I finished New Dawn and just felt bewildered, like “What the hell did I just play?” bewildered.
And to some extent that’s refreshing, playing something weird and risqué—but it never really goes far enough to feel like Ubisoft’s in on the joke. New Dawn oscillates between wink-nod silliness and dead seriousness in a way that’s disorienting and even unsettling at times, and I came away feeling the same as I did last time: Ubisoft needs to choose. It either needs to go full Blood Dragon or full Far Cry 2 realism again, but this uncomfortable gray area between earnest and flippant is (at least for me) unsustainable.
Shake it up again
That said, New Dawn makes great strides around the edges of the story.
It’s the second major overhaul in as many years, given that Far Cry 5 already made quite a few changes to the old formula, i.e. having the player discover locations in a more organic way instead of littering the map with icons, adding light puzzle elements with “Treasure Hunts,” adding AI companions, and so on.
New Dawn is even more substantial, I think. The key to it all? Tiered loot. It’s a simpler system than Destiny or, in Ubisoft’s case, The Division and Assassin’s Creed. Those games all have complicated and granular gear systems with like, 350 different levels of knee pad armor or whatever. Far Cry’s version is just four tiers, and it only applies to guns.
But that’s four more tiers than Far Cry had before, and it makes a huge difference. In the past you basically (if you were like me) bought your favorite weapons two or three hours into the game, then used those same weapons for the next 20-odd hours with zero improvements or incentive to change. For me that always meant getting the bow and the silenced sniper rifle, then wiping outposts from the relative safety of a distant bush.
Far Cry: New Dawn still reaches that point eventually, but it takes a few more hours. You start your journey into Hope County restricted to the lowest tier of guns, most of which are like “Rusty Shotgun,” “Rusty Pistol,” and so on. Damage is low, stability is even lower, and most have junk iron sights or other significant drawbacks. Only one or two weapons are viable for stealth kills, and none of them are distance weapons. Worse, a Tier 1 weapon does barely any damage to Tier 2 enemies. To take them out effectively you’ll need Tier 2 weapons.
IDG / Hayden Dingman
Gaining access to the next tier requires upgrading your base’s weapons workshop. Upgrading your weapon’s workshop requires ethanol. Attaining ethanol requires conquering outposts. Conquering the more difficult outposts means getting better weapons. See the feedback loop?
So anyway, you go out and conquer two or three outposts and upgrade your workshop. Then, because this is the post-apocalypse, you need to craft better weapons. This requires scouring the world for springs, gears, and other bits and bobs. They’re all pretty easy to find, and by the end of the game I had a comically large surplus, but it’s one more layer of friction between you and a better arsenal.
This loop runs two more times, as you eventually upgrade to Tier 3 and finally Tier 4 weapons, each time doing more damage, getting access to better scopes and silencers and so on. It takes a while though, and in the meantime you might actually use a couple of guns you might otherwise avoid. I used shotguns a lot in New Dawn, because even a lower-tier shotgun could still do decent damage to a higher-tier enemy. And every few hours I got new (and often better-looking) weapons, which made me feel like I’d progressed more than I ever did in Far Cry 5.
IDG / Hayden Dingman
And you’re not just upgrading weapons. You’re upgrading an entire base, the town of Prosperity. Upgrading your infirmary grants a health bonus, your garage adds better vehicles, your helipad allows fast travel, and so on. All this requires ethanol as well, and eventually you’ll need to “Ransom” your outposts—trade them back to the enemy, who populates the outpost with more and better soldiers. Conquer them again and you’ll get more ethanol, with each outpost featuring three increasingly difficult setups. It’s a cool idea, one that makes outposts a lot more interesting (and a little more challenging) than they’ve been in the past, and adds a good chunk of time onto what’s otherwise a fairly tight, 10 to 15 hour game.
Even better are the Expeditions though. These are basically super-outposts, custom maps built around U.S. landmarks and populated by a ton of enemies. Your goal is to get in, grab a package, and then wait for the helicopter to extract you and your partner while waves of enemies descend on your position. It’s the most exciting Far Cry’s felt to me in a long while, manning a gun emplacement outside Alcatraz or a deserted Louisiana amusement park while keeping an eye on the extraction timer. And it’s also the best part of New Dawn’s post-apocalypse, enormous set pieces that are way more eye-catching and memorable than anything in Hope County.
Bottom line
Great changes, all told. Far Cry: New Dawn is surprisingly satisfying to play, and enticed me to explore outside the bounds of the main story more than its predecessors ever did. Between the Treasure Hunts, the Expeditions, the reworked outposts and weapons systems, a hypothetical Far Cry 6 is working from a solid blueprint.
But the stories just aren’t working for me. New Dawn at least feels less irresponsible than its predecessor, if only because its subject matter is less politically charged. Still, there’s no overarching identity here, no cohesion to it. One second you’re listening to a serious sermon about purifying your soul to create a New Eden, the next you’re participating in a demolition derby and fishing a gun out of a poop-filled toilet. It feels like two different games mashed together, and with every new Far Cry outing that tension gets worse.
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A girl wakes up after a car crash. Her younger brother has disappeared. As she promised him, she boards a cargo ship to find a new life. Then the shady Gábor crosses her path. A surreal trip on the fragile edge of life and death.
Director:
Ricky Rijneke
Stars:
Fatih Dervisoglu,
Roland Rába,
Orsolya Tóth
On a remote island off the west coast of Scotland in 1846 a heavy storm hits, causing a ship to sink. Three survivors row through a thick early morning mist, lost and disorientated. The … See full summary »
Director:
Matthew Butler-Hart
Stars:
Conleth Hill,
Alex Hassell,
Tori Butler-Hart
“Back Roads” centers on a young man stuck in the Pennsylvania backwoods caring for his three younger sisters after the shooting death of his abusive father and the arrest of his mother. … See full summary »
Director:
Alex Pettyfer
Stars:
Jennifer Morrison,
Juliette Lewis,
Alex Pettyfer
The world at an end, a dying mother sends her young son on a journey to the place that grants wishes. The Last Boy is a Sci-Fi, Fantasy drama inspired by the works of the 13th Century Sufi Mystic and Poet Rumi.
Director:
Perry Bhandal
Stars:
Luke Goss,
Anna Wilson-Jones,
Peter Guinness
The true story of Ruth Bader Ginsburg, her struggles for equal rights, and the early cases of a historic career that lead to her nomination and confirmation as U.S. Supreme Court Associate Justice.
Philip is a disabled white billionaire, who feels that life is not worth living. To help him in his day to day routine, he hires Del, an African American parolee, trying to reconnect with his estranged wife. What begins as a professional relationship develops into a friendship as Del shows his grouchy charge that life is worth living. Written by Tom Daly
We all want to make sure our homes stay safe from intruders and other threats, and a smart security system can provide peace-of-mind and a watchful eye to your connected home. Today, you can get the excellent five-piece Ring Alarm system for $159 on Amazon, down from a list price of $199 and the lowest we’ve ever seen it.
This DIY-style starter kit comes with five pieces to build out your own home security system. The base station provides connectivity between your system, Wi-Fi, and your mobile device, while the range extender makes sure that signal reaches all your system’s components. The keypad allows you to arm and disarm your system, as you’d expect. Finally, motion and contact sensors will warn you of movement and open doors or windows. You can also control your system from anywhere using the mobile app or use voice control when you connect to an Alexa-enabled device.
Although this system works great without any kind of contract or subscription, you can also add round-the-clock monitoring and video recording with a separate subscription.
We’ve called the Ring Alarm system the “best security-focused smart home system” and gave it 4 stars out of 5 for its user-friendly setup, potential smart home capabilities, and inexpensive price—even before this deal.
[Today’s deal: Ring Alarm for $159 on Amazon.]
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Quiet family man and hard-working snowplow driver Nels is the lifeblood of a glitzy resort town in the Rocky Mountains because he is the one who keeps the winter roads clear. He and his wife live in a comfortable cabin away from the tourists. The town has just awarded him “Citizen of the Year.” But Nels has to leave his quiet mountain life when his son is murdered by a powerful drug lord. As a man who has nothing to lose he is stoked by a drive for vengeance. This unlikely hero uses his hunting skills and transforms from an ordinary man into a skilled killer as he sets out to dismantle the cartel. Nels’ actions ignite a turf war between a manically unpredictable gangster known as Viking and a rival gang boss. Justice is served in one final spectacular confrontation that will leave (almost) no one unscathed.
Filmed in March 2017, but not released until February 2019. See more »
Goofs
In the final gun battle, many of the guns exhibited muzzle flashes, but there was no action in the gun, i.e. hammer did not release, gun slide did not move, etc. See more »
Crazy Credits
This film has no opening credits, except for the title itself. All throughout the entire film, immediately after a character is killed, the screen cuts to black, and the character’s name, and nickname, is displayed. See more »
2000 Miles
Written by Chrissie Hynde
Published by BMG Rights Management UK Ltd., a BMG Company.
Performed by The Pretenders
Licensed courtesy of Warner Music UK Ltd See more »
World Backup Day is just a few weeks away, and on March 31, every tech website on the planet will remind you to backup your data. Today, you can get a jump on the annual nag by picking up a desktop backup drive with a massive amount of storage for cheap.
Best Buy is selling the WD Easystore 10TB USB 3.0 external hard drive for $170Remove non-product link, a $130 discount off the drive’s suggested selling price, but to get the deal you have to sign-up for Best Buy’s free online membership. If you have a spare email address where you don’t mind receiving marketing email from Best Buy then signing up for the extra discount is well worth it. Amazon has a similar drive available for $230, for example, and Best Buy is selling this to non-Best Buy members for a sale price of $200 right now.
On top of the 10TB of external hard drive storage, Best Buy throws in a 32GB USB 3.0 flash drive for free with this package. WD’s 10TB Easystore is a desktop drive, which means it needs its own power source to work.
[Today’s deal: WD Easystore 10TB desktop hard drive and 32GB thumb drive for $200 at Best Buy.Remove non-product link]
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Ian is an independent writer based in Israel who has never met a tech subject he didn’t like. He primarily covers Windows, PC and gaming hardware, video and music streaming services, social networks, and browsers. When he’s not covering the news he’s working on how-to tips for PC users, or tuning his eGPU setup.
A woman is boxed out by the male sports agents in her profession, but gains an unexpected edge over them when she develops the ability to hear men’s thoughts.
In 2007, I played the Crackdown demo more than probably any other Xbox 360 release that year. The demo, not the full game. It was probably a year or two before I bought a copy of the full game, but the Crackdown demo had a generous one-hour timer on it, and in that one hour you could do whatever you wanted. Skill progression was accelerated as well, I think, so in that hour you could easily get to the point where you were jumping over buildings or tossing cars at enemies.
It was amazing. Not only were open-world games relatively new and novel in 2007, but none were as willing to let you break the experience. Nothing was a legitimate threat in Crackdown. And how could it be? You could jump four stories into the air, carry an entire arsenal of explosives, power-lift cars, punch an enemy down an entire city block.
There was a punk rock feeling to it, almost. We’d entered this era where video games took themselves deadly serious. 2007 was the year BioShock released, and the original Assassin’s Creed, The Witcher, Call of Duty: Modern Warfare, Uncharted, Mass Effect. These games went on to define a generation, and in some cases the next generation as well, and all of them stemmed from this “Video Games Are Art” mentality. Even the dumb ones, they tried so damn hard to not be dumb.
IDG / Hayden Dingman
And then there was Crackdown, the antithesis of a BioShock or a Mass Effect. While the rest of the industry was channeling Ayn Rand and Asimov, Crackdown was over in the corner like “Here, have a rocket launcher. Have two rocket launchers. Blow it all up! Who cares? As long as you’re having fun, we’re having fun.”
Just as punk eventually spawned pop punk though, Crackdown’s impertinence became a genre of its own. Saints Row probably capitalized best on those “The game is broken on purpose” ideas, but Just Cause isn’t far removed either, nor is Darksiders. Hell, even a “realistic” series like Far Cry has dipped into the Crackdown well at times, with Blood Dragon and this week’s Far Cry New Dawn.
Bury the lede, eh?
Which I guess brings us to Crackdown 3. I know, it’s been a lot of words to get to this point. Context is important though, not least the context that Crackdown started out as an endearing and scrappy little experiment. I’d never go so far as to say the original Crackdown is an all-time great game, not even for the 360’s oeuvre, but it’s a game for which I have a lot of fond memories, and one I could’ve been excited about an Xbox One-era sequel.
IDG / Hayden Dingman
Not this sequel, though. Not Crackdown 3.
In part it’s because others have done what Crackdown did in the years since, but better. Saints Row IV is just Crackdown without the cops, and with a more memorable story. Other games have thumbed their nose at the self-serious side of the industry, have done the ultimate-power-fantasy shebang and done it well.
But that’s not the whole explanation. It’s not like there’s only room for one of this type of game, or anything. A Crackdown 3 that really went for it, that felt as bold and daring as the original did in 2007, that could’ve really been something to see.
What makes Crackdown 3-that-actually-exists so odd though is the utter lack of ambition. It’s not just not-bold and not-daring, it’s regressive. It slavishly adheres to the same structure, the same ideas as the original, with no nods to how tastes have changed in the ensuing decade.
As I said in our preview a few weeks ago, that can be somewhat refreshing at times. Crackdown 3’s still unique, in that its open-world is really an open-world. The entire setup is nonlinear, meaning you can take a crack at the final boss as soon as you start the game. You probably won’t succeed, but you can try. That’s an idea that deserved to be resurrected from 2007. It wouldn’t work for every game, but it works here, and more importantly it’s interesting.
So much of Crackdown 3 is not interesting at all. Fully 90 percent of it is jumping around the city doing busywork. Sometimes you’re freeing prisoners, other times you’re blowing up fuel refineries, other times you’re taking over monorail stations. Inevitably it just means “Go to a location and kill everything until one of your two chatty boss-narrators congratulates you and says you killed enough.” Scrub one more icon from your map.
Do these activities enough (each repeats about a dozen times), and you’ll open up a boss battle. That’s the other 10 percent of the game, and it’s just as generic. Hell, at least three out of the nine boss battles are mechs, literally indistinguishable from each other except for the weapons they use. The final boss is the most visually interesting, but that one was undermined by the fact I found a platform where I could literally stand in place and shoot rockets at it until it died its inglorious death. Hell yeah. Roll credits.
Here’s the thing: Crackdown 3’s not even bad! Bad implies you hate something, or have a strong emotional response to it. Crackdown 3 just exists, which is worse in a way. I’ve played and reviewed a lot of games in my life. Generally, even the terrible games, you can see what the developers hoped to achieve. They didn’t, and that’s always sad, that unrealized potential—but you know why a game got made, what spark of an idea led to its creation. Honestly I think of that as part of my job, writing reviews. Anyone can point out whether a game is bad. More interesting is pinning down a developer’s goals, an idealized version of the experience, and then discussing where execution didn’t match ambition.
As Crackdown 3’s credits rolled though, I realized I still didn’t know what those ambitions were. Like, was it the backend cloud technology—now limited to the tacked-on multiplayer modes—that drove Crackdown 3’s development? Does someone high up at Microsoft just really love Crackdown? Because what we have here isn’t terrible, not in a product sense. It functions as advertised. Performance is great. The art direction for the city of New Providence can be stunning, at times. Terry frickin’ Crews is in it, even if he only speaks for about three minutes in the opening cutscene and then never, ever again.
Regardless, it passes in a blur and then it’s gone. Nothing about Crackdown 3 stands out. It doesn’t break new ground, nor does it seem like it even wants to. Microsoft could’ve just remastered the original Crackdown, put it on the PC and the Xbox One, and it would’ve fulfilled the exact same purpose without taking seven years to develop.
And then Crackdown 3 has the audacity to tease a sequel at the end!
IDG / Hayden Dingman
I just don’t understand it. I don’t want to make light of the work that’s gone into Crackdown 3. It’s clearly been a hellish process getting this game out the door. But I don’t understand what the goal was here, or why Crackdown 3 was allowed to see the light of day while so many other Xbox One projects were killed off before release this generation.
There is that multiplayer mode, of course—a showcase for Microsoft’s cloud-based destruction tech. And hey, that tech is cool. Maybe five or ten years down the line it’ll change how games are developed, or how they’re run on the player’s end at least. But if that’s the sole reason for Crackdown 3’s existence, a proof-of-concept for a dream Microsoft pitched more than five years ago, it seems criminal to have that shunted into a tacked-on multiplayer mode I can’t imagine most people play past the first few rounds. Like so much of Crackdown 3, it feels generic and perfunctory and dated, destruction tech be damned. I hope Microsoft can find a better use for those dreams in a more interesting context, maybe on the next hardware generation.
Bottom line
Crackdown 3 is the perfect capstone for the Xbox One in a lot of ways. Oh sure, the generation’s not over yet—we’ll get another Forza or two before the changeover, maybe a Gears of War. But you have to imagine Microsoft’s focus is on the future at this point. The Xbox One entered this generation on the back foot, and while Microsoft’s laid a lot of groundwork for better days to come it’s spent most of the last six years looking kind of lost, playing it safe when it should’ve taken more risks and placing bets that never quite panned out.
And Crackdown 3 might very well be the last of those legacy bets, a confusing end to a confusing era for Microsoft. We can hope, at least.
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An ordinary LEGO construction worker, thought to be the prophesied as “special”, is recruited to join a quest to stop an evil tyrant from gluing the LEGO universe into eternal stasis.
A cooler-than-ever Bruce Wayne must deal with the usual suspects as they plan to rule Gotham City, while discovering that he has accidentally adopted a teenage orphan who wishes to become his sidekick.
When Hiccup discovers Toothless isn’t the only Night Fury, he must seek “The Hidden World”, a secret Dragon Utopia before a hired tyrant named Grimmel finds it first.
Director:
Dean DeBlois
Stars:
Jay Baruchel,
America Ferrera,
F. Murray Abraham
It’s been five years since everything was awesome and the citizens are facing a huge new threat: Lego Duplo invaders from outer space, wrecking everything faster than they can rebuild.